1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. initial_obelisk
  8. pulse_fire

Impulsion de feu

terminate

Impulsion de feu

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Impulsion de feu
2
terminate
Impulsion de feu
3
terminate
Impulsion de feu polarisée (positive)
4
terminate
Impulsion de feu polarisée (négative)
  • [hidden] [0s]
    terminateEffect #1

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive or tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . initial_obelisk . pulse_fire, dependent on calling effect
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive or tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . initial_obelisk . pulse_fire_positive, dependent on calling effect
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . initial_obelisk . pulse_fire_negative, dependent on calling effect
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    terminateEffect #2

    • On Apply

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    terminateImpulsion de feu polarisée (positive)

    • On Apply

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    terminateImpulsion de feu polarisée (négative)

    • On Apply

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [20s]
    abl_jk_gu_peaceful_focusAnalyse de vulnérabilité
    L'impulsion de feu inflige 5 % de dégâts supplémentaires pour chaque unité de cet effet.

    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Modify meta stat #46, fixed = 0,05