1. Pouvoirs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. shadow_dealer
  9. mercenaries
  10. death_from_above

Mort venue du ciel

deathFromAbove

Mort venue du ciel

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Contrôle de vol MVC
2
deathFromAbove
Mort venue du ciel
3
deathFromAbove
Mort venue du ciel
  • [hidden] [does not expire]
    deathFromAboveContrôle de vol MVC

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . jet_engage
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_knight . master_strike . cancel
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 0s
  • [hidden] [does not expire]
    deathFromAboveEffect #2

    • When effect ticks the 1th time
    • When effect ticks the 3th time
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_left
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_right
  • [0s] [not displayed]
    deathFromAboveEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0