1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_03
  6. boss
  7. boss_03
  8. force_slam

Projection de Force

abl_si_as_hand_darkness

Projection de Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_hand_darkness
Projection de Force
2
abl_si_as_hand_darkness
Projection de Force
3
abl_si_as_hand_darkness
Projection de Force
  • [hidden] [does not expire]
    abl_si_as_hand_darknessEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_03.boss_03.force_slam.channel, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When an ability is activated by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

  • [0s] [not displayed]
    abl_si_as_hand_darknessEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • [hidden] [2s]
    abl_si_as_hand_darknessEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook bark_03