Robustesse
Robustesse
Si vous êtes étourdi ou en état d'incapacité, vous récupérez un pourcentage de votre santé maximale égal à la somme de vos amplificateurs de robustesse équipés.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140957814159985671 |
Combat log ID: | 4351519130386432 |
FQN: | abl. |
Star Wars name: | Robustesse |
Autres langues: | Hardiness Mut |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141108528697062702 FQN: abl. amp. hardiness/7/1 - Set Stack Limit
- 1
- On Stunned
- Proc Chance Percent = (float) 0
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Stunned
- 2
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 7761201016898130897
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect
- [20s]
Robustesse
Regain de santé.Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141105230162181703 FQN: abl. amp. hardiness/7/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
amp. hardiness. heal_tick - Heal the TARGET for (5% of its HP), causing no threat
- 2
- On Stun Removed
- Proc Chance Percent = (float) 0
Perform the following actions:
- Remove this effect
- On Stun Removed