1. Abilities
  2. amp
  3. hardiness

Hardiness

Flora_Scrap_6_0_green

Hardiness

While stunned or incapacitated, you heal for a percentage of your maximum health equal to the total sum of your equipped Hardiness amplifiers each second.

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Flora_Scrap_6_0_green
Hardiness
2
Flora_Scrap_6_0_greenHardiness – Regaining health.
  • [hidden] [does not expire]
    Flora_Scrap_6_0_greenEffect #1

  • 1
    • On Stunned
      - Proc Chance Percent = (float) 0

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Amplifiers Changed

    Only when the following conditions are met:

      • If Amplifier Value
        - Negated = (bool) false
        - Comparison = (int) 4
        - Amplifier Spec = (int) 7761201016898130897
        - Amplifier Value Type = (int) 3
        - Amount = (float) 0

    Perform the following actions:

    • Remove this effect
  • [20s]
    Flora_Scrap_6_0_greenHardiness
    Regaining health.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.amp.hardiness.heal_tick
    • Heal the TARGET for (5% of its HP), causing no threat
  • 2
    • On Stun Removed
      - Proc Chance Percent = (float) 0

    Perform the following actions:

    • Remove this effect