Rupture neurale
Rupture neurale
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141176958867291167 |
Combat log ID: | 3683445557428224 |
FQN: | abl. |
Star Wars name: | Rupture neurale |
Autres langues: | Neural Rupture Neuralriss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140983503420670768 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ sunder/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. star_fortress. boss. solo_boss. boss_droid. sunder_cast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,17
- Standard Health Percent Min = (float) 0,145
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- [12s]
Rupture neurale (tous)
Armure réduite.Slot: Debuff Duration: 12s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. , tag.debuff. armor_ reduced abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140982403909042685 Combat log ID: 3683445557428484 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ sunder/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. solo_boss. boss_droid. sunder_target_loop
- 2
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Index d'armure, set to -5%
- 3
- When effect is applied
- When stacks of this effect increase
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #3Slot: Other (not visible) Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. solo_ boss. neural_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140981304397416366 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ sunder/4/3 - Set Duration