1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. boss_droid
  7. atk_sunder

Rupture neurale

sunderingAssault

Rupture neurale

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.star_fortress.boss.solo_boss.station_ai_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sunderingAssault
Rupture neurale
2
5
armorReducedRupture neurale (tous) – Armure réduite.
3
sunderingAssault
Rupture neurale
  • [0s] [not displayed]
    sunderingAssaultEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.solo_boss.boss_droid.sunder_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,145
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [12s]
    armorReducedRupture neurale (tous)
    Armure réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.solo_boss.boss_droid.sunder_target_loop, dependent on calling effect
  • 2
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 3
    • When effect is applied
    • When stacks of this effect increase

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    sunderingAssaultEffect #3