1. Pouvoirs
  2. qtr
  3. 1x4
  4. hk_51
  5. multi
  6. item_component_scanner_45m

Scanner/extracteur sismique

comlink

Scanner/extracteur sismique

Déterre une pièce de HK dans un rayon de 2 mètres. Ou recherche des pièces de HK dans un rayon de 45 mètres.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droidadapterRecherche de pièce – Recherche de pièces de droïde dans la zone...
2
comlink
Scanner/extracteur sismique
3
comlink
Scanner/extracteur sismique
4
comlink
Scanner/extracteur sismique
5
comlink
Scanner/extracteur sismique
6
comlink
Scanner/extracteur sismique
7
comlink
Scanner/extracteur sismique
8
comlink
Scanner/extracteur sismique
9
comlink
Scanner/extracteur sismique
10
comlink
Scanner/extracteur sismique
11
comlink
Scanner/extracteur sismique
12
comlink
Scanner/extracteur sismique
  • [does not expire]
    droidadapterRecherche de pièce
    Recherche de pièces de droïde dans la zone...

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Start_Excavator
    • Play appearance epp.world_design.generic.plant_object.plant_object_01, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.generic.plant_object.plant_object_01_end, dependent on calling effect
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_02m, dependent on calling effect
    • Execute hydra hook Within_02m
    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    comlinkEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.5s]
    comlinkEffect #3

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_excavation_pulse, dependent on calling effect
    • Execute hydra hook Excavate
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    comlinkEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 0,5, 0° pitch, 0° yaw
  • [hidden] [4s]
    comlinkEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_02m, dependent on calling effect
    • Execute hydra hook Nothing_02m
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook Start_1
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_05m, dependent on calling effect
    • Execute hydra hook Start_2
    • Add effect #6 to TARGET from CASTER
  • [hidden] [3s]
    comlinkEffect #6

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_05m, dependent on calling effect
    • Execute hydra hook Within_05m
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_10m, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • [hidden] [3s]
    comlinkEffect #7

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_10m, dependent on calling effect
    • Execute hydra hook Within_10m
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_15m, dependent on calling effect
    • Add effect #8 to TARGET from CASTER
  • [hidden] [3s]
    comlinkEffect #8

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_15m, dependent on calling effect
    • Execute hydra hook Within_15m
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_25m, dependent on calling effect
    • Add effect #9 to TARGET from CASTER
  • [hidden] [3s]
    comlinkEffect #9

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 25m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_25m, dependent on calling effect
    • Execute hydra hook Within_25m
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_35m, dependent on calling effect
    • Add effect #11 to TARGET from CASTER
  • [0s] [not displayed]
    comlinkEffect #10

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Cancel this ability
  • [hidden] [3s]
    comlinkEffect #11

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_35m, dependent on calling effect
    • Execute hydra hook Within_35m
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_45m, dependent on calling effect
    • Add effect #12 to TARGET from CASTER
  • [hidden] [3s]
    comlinkEffect #12

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 45m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​multi.​buff_component_marker

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_45m, dependent on calling effect
    • Execute hydra hook Within_45m
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.multi.survey_pulse_not_found, dependent on calling effect
    • Execute hydra hook Nothing_Found