1. Pouvoirs
  2. world_design
  3. flashpoint
  4. env
  5. pipes
  6. fuel_pipe_tag_test

Test marquage tuyau de carburant

Test marquage tuyau de carburant

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Test marquage tuyau de carburant – Est une cible de Force valide
2
Test marquage tuyau de carburant – Est une cible d'explosion valide
3
Test marquage tuyau de carburant – Cible d'un pouvoir Jedi
4
Test marquage tuyau de carburant – Crache des flammes
  • [does not expire]
    Test marquage tuyau de carburant
    Est une cible de Force valide

  • 1
    • When character receives an effect with tags tag.abl.world_design.location.flashpoint.generic.env_player_force_ability, not more than every 4s

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.target_indicators.smuggler
  • [does not expire]
    Test marquage tuyau de carburant
    Est une cible d'explosion valide

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.flashpoint.env.target_indicators.bounty_hunter
    • Dispel all effects from tags tag.​abl.​world_design.​location.​flashpoint.​generic.​env_valid_force_target
    • Execute hydra hook Prime (object self = Target)
  • 2
    • When character receives an effect with tags 7950195750524941930, not more than every 3s

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [4s]
    Test marquage tuyau de carburant
    Cible d'un pouvoir Jedi

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook Destroy (object self = Target)
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 0,5m to 100m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0.5s]
    Effect #4
    Crache des flammes

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
  • [0s] [not displayed]
    Effect #5