1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. pipes
  6. fuel_pipe_tag_test

Fuel Pipe Tag Test

Fuel Pipe Tag Test

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Fuel Pipe Tag Test – Is a valid Force Target
2
Fuel Pipe Tag Test – Is a valid Explode Target
3
Fuel Pipe Tag Test – Hit By Explode Ability
4
Fuel Pipe Tag Test – Emitting Fire
  • [does not expire]
    Fuel Pipe Tag Test
    Is a valid Force Target

    • When NPC with this effect receives an effect with tags 15246213621841163663

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . world_design . flashpoint . env . target_indicators . smuggler
  • [does not expire]
    Fuel Pipe Tag Test
    Is a valid Explode Target

    • On Apply

    Perform the following actions:

    • Play appearance epp . world_design . flashpoint . env . target_indicators . bounty_hunter
    • Dispel all effects
    • Execute Hydra Hook
      - Event Name = (string) Prime
      - Object Self = (int) 2
    • When NPC with this effect receives an effect with tags 7950195750524941930

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
  • [4s]
    Fuel Pipe Tag Test
    Hit By Explode Ability

    • On Apply
    • [target override]

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Destroy
      - Object Self = (int) 2
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 0.5m to 100m to center of TARGET
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • [hidden] [0.5s]
    Effect #4
    Emitting Fire

    • On Apply

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 50
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is not a player

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flamethrower . flamethrower_burn
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flamethrower . flamethrower_burn_player
  • [0s] [not displayed]
    Effect #5