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  3. corellia
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  5. imperial
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  7. colonel_wolroff
Portrait

Colonel Wolroff

Level 50 | Champion | Incendiaire


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade adhésive

Lance une grenade adhésive sur la cible qui explose après plusieurs secondes. L'explosion inflige des dégâts cinétiques à la cible et à tous les ennemis proches.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Grenade adhésive
45sinstantané30 m10100%

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Rafale de flammes

FQN: abl.​npc.​ability.​tech.​flame_burst

Rafale de flammes
9sinstantané15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Souffle de fusée

FQN: abl.​npc.​ability.​tech.​rocket_blast

Souffle de fusée
9sinstantané30 m0100%

Bombe incendiaire

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Bombe incendiaire
12sincantation de 3s30 m0150%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bms_archetype
  • + 1143972 – not found
  • Material: face_gehelmet23_heavy_ge_a16military10_u
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_top
  • + facehair_human_bms_asian_sm_cyber04_stache
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a16_loin
            • + chest_baggy_bms_heavy_ge_a16_plate
            • + chest_baggy_bms_heavy_ge_a16_back
            • Material: chest_baggy_heavy_ge_a16military10_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a16military10_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military10_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military10_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military10_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military10_u