1. PNJs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. difficulty_1
  8. boss
  9. lorrick
  10. boss_dr_lorrick_human
Portrait

Professeur Lorrick

Level 50 | Champion | Boss


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (22)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[flurry_blocker]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_blocker

[flurry_blocker]
noneinstantané4 m09100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

[transition_to_half_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_half_rakghoul

[transition_to_half_rakghoul]
60m 0sinstantanéany1100100%

[taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​taunt

[taunt]
3sinstantanéany170100%

Charge de sacoche

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge

Charge de sacoche
noneinstantané10 m160100%

Tir en salves

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_special_attack

Tir en salves
4.5scanalisation de 1.5s15 m150100%

[satchel_charge_taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge_taunt

[satchel_charge_taunt]
20sinstantanéany140100%

Fiole virale

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​viral_vial

Fiole virale
4.5sinstantanéany130100%

Tir de brassard

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry

Tir de brassard
noneinstantané20 m110100%

Activation de la cuve de kolto

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_activate

Activation de la cuve de kolto
20sincantation de 9sany440100%

[kolto_tank_leave]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_leave

[kolto_tank_leave]
5sinstantanéany430100%

[kolto_tank_teleport]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_teleport

[kolto_tank_teleport]
10sinstantanéany420100%

[transition_to_full_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_full_rakghoul

[transition_to_full_rakghoul]
10m 0sinstantanéany5100100%

Saccage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​ravage

Saccage
nonecanalisation de 7.5s4 m550100%

Poussée

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bull_rush

Poussée
12sinstantané10 m530100%

Mastication

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bite

Mastication
9sinstantané6 m515100%

Étripage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​gut

Étripage
9sinstantané6 m514100%

Assaut

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​flurry

Assaut
noneinstantané6 m510100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c23_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_capedouble_bms_archetype
            • + chest_capedouble_bms_med_ge_a23_shld
            • + chest_capedouble_bms_med_ge_a23_loin
            • + chest_capedouble_bms_med_ge_a23_collar
            • Material: chest_capetight_med_ge_a23noble04_m
            handhand_naked_bms_archetype
            • Material: hand_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a23_front
            • Material: waist_belt_med_ge_a23noble04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a23noble04_m_v02
            bootboot_naked_bms_archetype
            • Material: boot_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            All NPCs with this appearance (2)