1. PNJs
  2. flashpoint
  3. secrets_of_the_enclave
  4. ambient
  5. republic
  6. imp_patrol_strong_ranged_2
Portrait

Tireur d'élite impérial

Level 75 | Strong | Éclaireur


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m010%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bmn_archetype
  • Material: face_gemonacle01_mtx_ge_h01c02_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
haircolor
 haircolor_human_non_h09_p
    complexioncomp_human_non_eyebrow26_m
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_light_ge_a33_chest
      • + chest_tight_bmn_light_ge_a33_collar
      • + chest_tight_bmn_light_ge_a33_loin
      • Material: chest_tight_light_ge_a33hacker01_m
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_med_tr_a01_front
      • Material: hand_gauntlet_med_tr_a01c02_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_ge_a10_front
      • Material: waist_belt_med_ge_a10impofficer01_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_heavy_bh_a08c01_u_v02
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_med_jk_a01_shin
      • Material: boot_tall_med_jk_a01c02_u
      All NPCs with this appearance (2)
      3D model
      Facial details
      SlotDetails
      headhead_human_bfb_caucasian_a01
      • Material: head_zabrakimp_caucasian_a01c01_f
      • Eye material: eye_zabrakimp_non_a01_c01
      • Skin color is hued into slot: 0
      faceface_sphelmet02_bfb_archetype
      • + face_sphelmet02_bfb_sp_a11_eye
      • Material: face_sphelmet02_light_sp_a11c01_u
      hairhair_zabrakimp_bfb_non_a06
      • Material: hair_zabrak_non_a06_v01_u
      • Skin slot 1: horn_zabrakimp_non_a01_v01
      • Skin color is hued into slot: 1
      haircolor[empty]
      complexion[empty]
      Body details
      SlotDetails
      chestchest_tight_bfb_archetype
      • + chest_tight_bfb_light_ge_a33_collar
      • + chest_tight_bfb_light_ge_a33_loin
      • + chest_tight_bfb_light_ge_a33_chest
      • Material: chest_tight_light_ge_a33hacker01_f
      handhand_gauntlet_bfb_archetype
      • + hand_gauntlet_bfb_med_tr_a01_front
      • Material: hand_gauntlet_med_tr_a01c02_u
      waistwaist_belt_bfb_archetype
      • + waist_belt_bfb_med_ge_a10_back
      • Material: waist_belt_med_ge_a10impofficer01_u
      legleg_pant_bfb_archetype
      • Material: leg_pant_heavy_bh_a08c01_u_v02
      bootboot_tall_bfb_archetype
      • + boot_tall_bfb_med_jk_a01_shin
      • Material: boot_tall_med_jk_a01c02_u
      All NPCs with this appearance (2)
      3D model
      Facial details
      SlotDetails
      headhead_human_bms_african_a02
      • Material: head_human_bms_non_npc02
      • Eye material: eye_human_non_a01_c01
      • Skin color is hued into slot: 0
      faceface_sphelmet07_bms_archetype
      • Material: face_sphelmet07_sp_a09c01_u
      skincolor
       skincolor_human_asian_h12_p
        eyecolor
         eyecolor_human_non_h07_s
          complexioncomp_human_non_eyebrow02_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_light_ge_a33_chest
            • + chest_tight_bms_light_ge_a33_collar
            • Material: chest_tight_light_ge_a33hacker01_m
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_tr_a01_front
            • Material: hand_gauntlet_med_tr_a01c02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_bh_mtx11c01_u
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_jk_a01_shin
            • Material: boot_tall_med_jk_a01c02_u
            All NPCs with this appearance (2)