1. PNJs
  2. flashpoint
  3. secrets_of_the_enclave
  4. ambient
  5. republic
  6. imp_patrol_strong_ranged_1
Portrait

Vétéran impérial

Level 75 | Strong | Devin


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cellule perforante

Charge votre fusil d'une cellule énergétique perforante qui a une chance de réduire l'armure de votre cible. Une seule cellule peut être active à la fois

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Cellule perforante
60sincantation de 1.5sany50100%

Charge percutante

FQN: abl.​npc.​ability.​tech.​concussion_charge

Charge percutante
20sinstantané4 m25100%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts pendant 4 secondes au maximum.

FQN: abl.​npc.​ability.​rifle.​full_auto

Tirs auto
18scanalisation de 4s30 m20100%

Salves chargées

Fait pivoter le canon d'assaut et tire des salves chargées puissantes sur la cible pour lui infliger de lourds dégâts.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Salves chargées
6sincantation de 1.5s30 m5100%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstantané30 m1100%

Détection de furtivité

FQN: abl.​npc.​ability.​tech.​tech_humanoid_stealth_detect

Détection de furtivité
noneinstantanéany1100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_african_a05
  • Material: head_human_bms_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a16military05_u
skincolor
 skincolor_human_caucasian_h10_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c08_m
        Body details
        SlotDetails
        chestchest_tight_bms_archetype
        • + chest_tight_bms_heavy_ge_a120_shld01
        • + chest_tight_bms_heavy_ge_a120_shld02
        • + chest_tight_bms_heavy_ge_a120_armor
        • + chest_tight_bms_heavy_ge_a120_plate
        • + chest_tight_bms_heavy_ge_a120_center
        • Material: chest_tight_heavy_ge_a120c01_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a120c01_u
        handhand_glove_bms_archetype
        • + hand_glove_bms_heavy_ge_a120_forearm
        • Material: hand_glove_heavy_ge_a120c01_u
        waistwaist_belt02_bms_archetype
        • + waist_belt02_bms_heavy_ge_a120_side
        • + waist_belt02_bms_heavy_ge_a120_front
        • + waist_belt02_bms_heavy_ge_a120_tube
        • + waist_belt02_bms_heavy_ge_a120_belt
        • + waist_belt02_bms_heavy_ge_a120_detail
        • Material: waist_belt02_heavy_ge_a120c01_u
        legleg_pant02_bms_archetype
        • + leg_pant02_bms_heavy_ge_a120_armor
        • + leg_pant02_bms_heavy_ge_a120_knee
        • Material: leg_pant02_heavy_ge_a120c01_u
        bootboot_tall04_bms_archetype
        • + boot_tall04_bms_heavy_ge_a120_cover
        • Material: boot_tall04_heavy_ge_a120c01_u
        All NPCs with this appearance (2)
        3D model
        Facial details
        SlotDetails
        faceface_gehelmet26_bfn_archetype
        • + face_gehelmet26_bfn_med_ge_a11_rim
        • Material: face_gehelmet26_heavy_ge_a11impheavy06_u
        skincolor
         skincolor_human_caucasian_h10_p
          eyecolor
           eyecolor_human_non_h03_s
            complexion[empty]
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_heavy_ge_a120_shld01
            • + chest_tight_bfn_heavy_ge_a120_shld02
            • + chest_tight_bfn_heavy_ge_a120_armor
            • + chest_tight_bfn_heavy_ge_a120_plate
            • + chest_tight_bfn_heavy_ge_a120_center
            • Material: chest_tight_heavy_ge_a120c01_u
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_ge_a120c01_u
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_heavy_ge_a120_forearm
            • Material: hand_glove_heavy_ge_a120c01_u
            waistwaist_belt02_bfn_archetype
            • + waist_belt02_bfn_heavy_ge_a120_side
            • + waist_belt02_bfn_heavy_ge_a120_front
            • + waist_belt02_bfn_heavy_ge_a120_tube
            • + waist_belt02_bfn_heavy_ge_a120_belt
            • + waist_belt02_bfn_heavy_ge_a120_detail
            • Material: waist_belt02_heavy_ge_a120c01_u
            legleg_pant02_bfn_archetype
            • + leg_pant02_bfn_heavy_ge_a120_armor
            • + leg_pant02_bfn_heavy_ge_a120_knee
            • Material: leg_pant02_heavy_ge_a120c01_u
            bootboot_tall04_bfn_archetype
            • + boot_tall04_bfn_heavy_ge_a120_cover
            • Material: boot_tall04_heavy_ge_a120c01_u
            All NPCs with this appearance (2)
            3D model
            Facial details
            SlotDetails
            headhead_human_bmf_asian_a01
            • Material: head_human_bmf_asian_a01c01
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            faceface_gehelmet26_bmf_archetype
            • + face_gehelmet26_bmf_med_ge_a11_rim
            • Material: face_gehelmet26_heavy_ge_a16military05_u
            skincolor
             skincolor_human_asian_h06_p
              complexioncomp_human_non_eyebrow07_m
                Body details
                SlotDetails
                chestchest_tight_bmf_archetype
                • + chest_tight_bmf_heavy_ge_a120_armor
                • + chest_tight_bmf_heavy_ge_a120_center
                • + chest_tight_bmf_heavy_ge_a120_plate
                • + chest_tight_bmf_heavy_ge_a120_shld02
                • Material: chest_tight_heavy_ge_a120c01_u
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_heavy_ge_a120c01_u
                handhand_glove_bmf_archetype
                • + hand_glove_bmf_heavy_ge_a120_forearm
                • Material: hand_glove_heavy_ge_a120c01_u
                waistwaist_belt02_bmf_archetype
                • + waist_belt02_bmf_heavy_ge_a120_side
                • + waist_belt02_bmf_heavy_ge_a120_front
                • + waist_belt02_bmf_heavy_ge_a120_tube
                • + waist_belt02_bmf_heavy_ge_a120_belt
                • + waist_belt02_bmf_heavy_ge_a120_detail
                • Material: waist_belt02_heavy_ge_a120c01_u
                legleg_pant02_bmf_archetype
                • + leg_pant02_bmf_heavy_ge_a120_armor
                • + leg_pant02_bmf_heavy_ge_a120_knee
                • Material: leg_pant02_heavy_ge_a120c01_u
                bootboot_tall04_bmf_archetype
                • + boot_tall04_bmf_heavy_ge_a120_cover
                • Material: boot_tall04_heavy_ge_a120c01_u
                All NPCs with this appearance (2)