1. PNJ
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. imperial
  7. imperial_artillery_commander
Portrait

Commandant d'artillerie impérial

Level 48-49 | Elite | Tireur puissant


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6s1.5s cast30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h02_p
               haircolor_human_non_h09_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c01_m
                            comp_human_non_c28_m
                              comp_human_non_c29_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bms_archetype
                                    • + chest_tight_bms_med_ge_a10_shld
                                    • + chest_tight_bms_med_ge_a10_chest
                                    • + chest_tight_bms_med_ge_a10_collar
                                    • Material: chest_tight_med_ge_a10impofficer02_m
                                    bracerbracer_short_bms_archetype
                                    • Material: bracer_short_med_ge_a10impofficer02_u_v01
                                    handhand_glove_bms_archetype
                                    • + hand_glove_bms_med_ge_a10_wrist
                                    • Material: hand_glove_med_ge_a10impofficer02_u
                                    waistwaist_belt_bms_archetype
                                    • + waist_belt_bms_med_ge_a10_front
                                    • + waist_belt_bms_med_ge_a10_back
                                    • Material: waist_belt_med_ge_a10impofficer02_u
                                    legleg_pant_bms_archetype
                                    • Material: leg_pant_med_ge_a10impofficer02_m_v02
                                    bootboot_tall_bms_archetype
                                    • + boot_tall_bms_med_ge_a10_shin
                                    • Material: boot_tall_med_ge_a10impofficer02_u
                                    All NPCs with this appearance (2)