1. PNJ
  2. exp
  3. uprisings
  4. coruscant
  5. divided_we_fall
  6. boss
  7. security_commander
Portrait

Commandant Kallin

Level 70 | Champion | À distance


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (23)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[storm]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​storm

[storm]
45sinstantany1000100%

Renforts

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_80_call_reinforcements

Renforts
60m 0sinstant100 m975100%

Renforts

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_50_call_reinforcements

Renforts
60m 0sinstant100 m950100%

Renforts

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_25_call_reinforcements

Renforts
60m 0sinstant100 m925100%

Afflux explosif

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​explosive_surge

Afflux explosif
12s3s cast8 m900100%

[teleport_to_perch]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_perch

[teleport_to_perch]
2h 30m 0sinstantany900100%

[activate_floor_vents]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​activate_floor_vents

[activate_floor_vents]
12sinstantany875100%

[teleport_to_arena]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_arena

[teleport_to_arena]
60m 0sinstantany700100%

Micro-missiles

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​micro_missiles

Micro-missiles
20sinstant5 m650100%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts pendant jusqu'à 4 secondes.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​full_auto

Tirs auto
18s4s channel50 m625100%

Salve assommante

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​concussive_round_aoe

Salve assommante
60s2s cast30 m600100%

[cone_randomizer]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cone_randomizer

[cone_randomizer]
20sinstant55 m550100%

Rafale de mortier

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley_high

Rafale de mortier
12s3s cast5-88 m500100%

Cryo-grenade

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade

Cryo-grenade
30s3s cast30 m400100%

Cryo-grenade

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade_high

Cryo-grenade
30s3s cast5-88 m400100%

Rafale de mortier

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley

Rafale de mortier
24s3s channel5-30 m200100%

Attaque à distance

Série de tirs à distance pour PNJ

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​flurry

Attaque à distance
1.5sinstant60 m100100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.commander_kallin_uprising

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
[empty]
[empty]
hair
(one of 3)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • + facehair_human_bms_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_caucasian_h02_p
    [empty]
    [empty]
    haircolor
    (one of 3)
    [empty]
    [empty]
    [empty]
    eyecolor
    (one of 4)
    [empty]
    [empty]
    [empty]
    [empty]
    complexion
    (one of 2)
    [empty]
    [empty]
    agescar_human_non_c01_u
      Body details
      SlotDetails
      chestchest_tight_bms_archetype
      • + chest_tight_bms_med_ge_a14_collar
      • + chest_tight_bms_med_ge_a14_arm
      • + chest_tight_bms_med_ge_a14_chest
      • Material: chest_tight_med_ge_a14military01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_ge_a14military01_u_v02
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_ge_a14_pouch
      • Material: hand_gauntlet_med_ge_a14military01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_ge_a14_back
      • + waist_belt_bms_med_ge_a14_sling
      • + waist_belt_bms_med_ge_a14_front
      • Material: waist_belt_med_ge_a14military01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_ge_a14military01_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_ge_a14_cuff
      • Material: boot_tall_med_ge_a14military01_u