1. NPCs
  2. exp
  3. uprisings
  4. coruscant
  5. divided_we_fall
  6. boss
  7. security_commander
Portrait

Commander Kallin

Level 70 | Champion | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (23)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[storm]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​storm

[storm]
45sinstantany1000100%

Reinforcements

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_80_call_reinforcements

Reinforcements
60m 0sinstant100 m975100%

Reinforcements

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_50_call_reinforcements

Reinforcements
60m 0sinstant100 m950100%

Reinforcements

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_25_call_reinforcements

Reinforcements
60m 0sinstant100 m925100%

Explosive Surge

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​explosive_surge

Explosive Surge
12s3s cast8 m900100%

[teleport_to_perch]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_perch

[teleport_to_perch]
2h 30m 0sinstantany900100%

[activate_floor_vents]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​activate_floor_vents

[activate_floor_vents]
12sinstantany875100%

[teleport_to_arena]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_arena

[teleport_to_arena]
60m 0sinstantany700100%

Micro Missiles

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​micro_missiles

Micro Missiles
20sinstant5 m650100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​full_auto

Full Auto
18s4s channel50 m625100%

Concussive Round

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​concussive_round_aoe

Concussive Round
60s2s cast30 m600100%

[cone_randomizer]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cone_randomizer

[cone_randomizer]
20sinstant55 m550100%

Mortar Volley

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley_high

Mortar Volley
12s3s cast5-88 m500100%

Cryo Grenade

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade

Cryo Grenade
30s3s cast30 m400100%

Cryo Grenade

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade_high

Cryo Grenade
30s3s cast5-88 m400100%

Mortar Volley

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley

Mortar Volley
24s3s channel5-30 m200100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​flurry

Ranged Attack
1.5sinstant60 m100100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.commander_kallin_uprising

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
[empty]
[empty]
hair
(one of 3)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • + facehair_human_bms_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_caucasian_h02_p
    [empty]
    [empty]
    haircolor
    (one of 3)
    [empty]
    [empty]
    [empty]
    eyecolor
    (one of 4)
    [empty]
    [empty]
    [empty]
    [empty]
    complexion
    (one of 2)
    [empty]
    [empty]
    agescar_human_non_c01_u
      Body details
      SlotDetails
      chestchest_tight_bms_archetype
      • + chest_tight_bms_med_ge_a14_collar
      • + chest_tight_bms_med_ge_a14_arm
      • + chest_tight_bms_med_ge_a14_chest
      • Material: chest_tight_med_ge_a14military01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_ge_a14military01_u_v02
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_ge_a14_pouch
      • Material: hand_gauntlet_med_ge_a14military01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_ge_a14_back
      • + waist_belt_bms_med_ge_a14_sling
      • + waist_belt_bms_med_ge_a14_front
      • Material: waist_belt_med_ge_a14military01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_ge_a14military01_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_ge_a14_cuff
      • Material: boot_tall_med_ge_a14military01_u