1. NSCs
  2. exp
  3. uprisings
  4. coruscant
  5. divided_we_fall
  6. boss
  7. security_commander
Portrait

Commander Kallin

Stufe 70 | Streiterin | Fernkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (23)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[storm]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​storm

[storm]
45 Sek.instantany1000100%

Verstärkung

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_80_call_reinforcements

Verstärkung
60 Min. 0 Sek.instant100 m975100%

Verstärkung

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_50_call_reinforcements

Verstärkung
60 Min. 0 Sek.instant100 m950100%

Verstärkung

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​trigger_25_call_reinforcements

Verstärkung
60 Min. 0 Sek.instant100 m925100%

Explosionswoge

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​explosive_surge

Explosionswoge
12 Sek.3 Sek. cast8 m900100%

[teleport_to_perch]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_perch

[teleport_to_perch]
2 Std. 30 Min. 0 Sek.instantany900100%

[activate_floor_vents]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​activate_floor_vents

[activate_floor_vents]
12 Sek.instantany875100%

[teleport_to_arena]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​teleport_to_arena

[teleport_to_arena]
60 Min. 0 Sek.instantany700100%

Mikro-Raketen

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​micro_missiles

Mikro-Raketen
20 Sek.instant5 m650100%

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​full_auto

Vollautomatik
18 Sek.4 Sek. channel50 m625100%

Erschütterungsgeschoss

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​concussive_round_aoe

Erschütterungsgeschoss
60 Sek.2 Sek. cast30 m600100%

[cone_randomizer]

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cone_randomizer

[cone_randomizer]
20 Sek.instant55 m550100%

Mörserhagel

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley_high

Mörserhagel
12 Sek.3 Sek. cast5-88 m500100%

Kryo-Granate

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade

Kryo-Granate
30 Sek.3 Sek. cast30 m400100%

Kryo-Granate

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​cryo_grenade_high

Kryo-Granate
30 Sek.3 Sek. cast5-88 m400100%

Mörserhagel

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​mortar_volley

Mörserhagel
24 Sek.3 Sek. channel5-30 m200100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_commander.​flurry

Fernkampfangriff
1.5 Sek.instant60 m100100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.commander_kallin_uprising

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
[empty]
[empty]
hair
(one of 3)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • + facehair_human_bms_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_caucasian_h02_p
    [empty]
    [empty]
    haircolor
    (one of 3)
    [empty]
    [empty]
    [empty]
    eyecolor
    (one of 4)
    [empty]
    [empty]
    [empty]
    [empty]
    complexion
    (one of 2)
    [empty]
    [empty]
    agescar_human_non_c01_u
      Body details
      SlotDetails
      chestchest_tight_bms_archetype
      • + chest_tight_bms_med_ge_a14_collar
      • + chest_tight_bms_med_ge_a14_arm
      • + chest_tight_bms_med_ge_a14_chest
      • Material: chest_tight_med_ge_a14military01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_ge_a14military01_u_v02
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_ge_a14_pouch
      • Material: hand_gauntlet_med_ge_a14military01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_ge_a14_back
      • + waist_belt_bms_med_ge_a14_sling
      • + waist_belt_bms_med_ge_a14_front
      • Material: waist_belt_med_ge_a14military01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_ge_a14military01_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_ge_a14_cuff
      • Material: boot_tall_med_ge_a14military01_u