1. PNJ
  2. flashpoint
  3. rakata_prime
  4. enemy
  5. difficulty_2
  6. boss
  7. bonus
  8. cyborg
Portrait

Prototype de l'Armée infinie

Level 60 | Champion | Soldat de l'Armée infinie


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Barrière instable

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​overloaded_shield

Barrière instable
11s10s channelany200100%

Grappin suralimenté

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​pull_in

Grappin suralimenté
5sinstant70 m150100%

Barrière instable

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​shield_telegraph

Barrière instable
60s1.5s castany100100%

Fente large

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​knockback_cleave

Fente large
12sinstant4 m50100%

Fente

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​flurry

Fente
noneinstant5 m10100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 10710087444945005773, 11468944030261126884

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask16_bms_archetype
  • + face_gemask16_bms_light_ge_h09_muzzle
  • Material: face_gemask16_light_ge_h09c01_u
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_african_h11_p
    complexion[empty]
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_heavy_bh_a02_shld
    • + chest_armor01_bms_heavy_bh_a02_back
    • + chest_armor01_bms_heavy_bh_a02_arm
    • Material: chest_armor01_heavy_ge_a24mandalorian01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_cy01c01_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_heavy_bh_a02_forearm
    • Material: hand_gauntlet_heavy_bh_a02c04_u
    waistwaist_belt_bms_archetype
    • + waist_belt_cyborg02_bms_front
    • + waist_belt_cyborg02_bms_back
    • Material: waist_belt_med_ge_cy02c01_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_sw_a07c03_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_jk_a07_straps
    • Material: boot_tall_med_jk_a07c02_u
    All NPCs with this appearance (19)