Flash Bang
Flash Bang
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | CC |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140906120568078288 |
Combat log ID: | 811744523976704 |
FQN: | abl. |
Star Wars name: | Flash Bang |
Other languages: | Blendgranate Grenade flash |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. debuff. break_ cover Target overrides: - [target override] Caster
Global ID: 16141078367522102970 FQN: abl. npc. ability. tech. flash_ bang/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. flash_bang. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If the Tech spell hit
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [3.5s]
Blinded
Unable to act. Effect breaks on damage.Slot: Debuff Duration: 3.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. blind abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3.5s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141075068987236755 Combat log ID: 811744523976966 FQN: abl. npc. ability. tech. flash_ bang/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectflash_bang. blinded - Mark as neutralized
- Stun the TARGET
- 2
- When character takes damage with result Crit or Ok or Glance, delayed by 1s
Perform the following actions:
- Remove this effect