Electric Shield
Electric Shield
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141038276021814777 |
Combat log ID: | 811731639074816 |
FQN: | abl. |
Star Wars name: | Electric Shield |
Other languages: | Elektroschild Bouclier électrique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
Electric Shield
Damages melee attackers.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. shield_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. shield_ ability
- Max Stack Count = (int) 1
Global ID: 16140984441050613642 FQN: abl. npc. ability. tech. electric_ shield/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electric_shield. electric_shield_cast
- 2
- When character takes damage (weapon mode Melee), not more than every 2s with result Ok or Crit or Glance
- When character takes damage (weapon mode Unarmed), not more than every 2s with result Ok or Crit or Glance
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If CASTER is positioned ≤ 5m to center of TARGET
Perform the following actions:
- Play appearance epp.
bounty_hunter. electric_shield. electric_shield_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.06
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0