Explosive Probe
Explosive Probe
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141122087796970230 |
Combat log ID: | 830315962564608 |
FQN: | abl. |
Star Wars name: | Explosive Probe |
Other languages: | Sprengsonde Sonde explosive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [20s]
Explosive Probe (Tech)
The probe will detonate when the target takes damage, or the timer elapses.Slot: Debuff Duration: 20s On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - If the Tech spell hit
Global ID: 16141117422826254537 Combat log ID: 830315962564868 FQN: abl. npc. ability. tech. explosive_ probe/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. explosive_probe. summon
- 2
- Before NPC with this effect takes damage, not more than every 1s
- When effect expires
- When character dies
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectexplosive_probe. explode - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.25
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Remove this effect