Induce Hallucination
Induce Hallucination
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140989473176418225 |
Combat log ID: | 2272939642716160 |
FQN: | abl. |
Star Wars name: | Induce Hallucination |
Other languages: | Halluzination einleiten Hallucination |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is in combat
- Is Creature Type
- Negated = (bool) false
- Creature Type = (int) 4
- If TARGET is alive
- If TARGET is an enemy
- If TARGET is a companion
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 35m
Global ID: 16141015425123101337 FQN: abl. npc. ability. tech. induce_ hallucination/0/1 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectsleep_dart. cast_instant - Add effect #2 to TARGET from CASTER
- [8s]
Hallucinating (Tech)
Your companion is unable to act. Effect breaks on damage.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141014325611472964 Combat log ID: 2272939642716416 FQN: abl. npc. ability. tech. induce_ hallucination/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
npc. , dependent on calling effectability. tech. induce_hallucination. loop
- 2
- When character takes damage with result Crit or Ok or Glance, delayed by 1s
Perform the following actions:
- Remove this effect