Sequence Break
Sequence Break
Activating Target Hack grants Sequence Break to you, increasing the damage of all your Explosive Charges, Shock Charges, and Incendiary Grenades by 10% for <<1>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141107487912529275 |
Combat log ID: | 4527230537433088 |
FQN: | abl. |
Star Wars name: | Sequence Break |
Other languages: | Sequenzunterbrechung Rupture de séquence |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141034832941169239 FQN: abl. smuggler. skill. saboteur. sequence_ break/6/1 - 1
- After Smuggler's Luck is activated by CASTER
Smuggler's Luck
Increases the critical hit chance of your next Aimed Shot, Explosive Charge, or Wounding Shots by 100%.
FQN: abl.smuggler.smugglers_luck
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Cool Head is activated by CASTER
Cool Head
Keeps a cool head, recovering 50 energy over <<1[%d/%d/%d]>> seconds.
FQN: abl.smuggler.cool_head
Perform the following actions:
- Modify Active Duration
- Tag = (string)
- Actor = (int) 1
- Duration = (time) 10s
- Tags: tag.abl. smuggler. systems_ upgrade
- After
- [20s]
Sequence Break
Charges and Incendiary Grenades additional damage.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. smuggler. systems_ upgrade Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141033733429540866 FQN: abl. smuggler. skill. saboteur. sequence_ break/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Explosive Charge, increase by 10%
Explosive Charge
Attaches an explosive charge to the target that detonates when the target takes damage, dealing <<1>> kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.smuggler.skill.saboteur.explosive_charge
- Modify meta stat Damage Done Modifier (Percentage) for ability Shock Charge, increase by 10%
Shock Charge
Hurls an electric shock device that latches on to the target, dealing <<1[%d/%d/%d]>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one shock charge can be active at a time.
FQN: abl.smuggler.skill.saboteur.shock_charge
- Modify meta stat Damage Done Modifier (Percentage) for ability Incendiary Grenade, increase by 10%
Incendiary Grenade
Throws an incendiary device that sets the target area on fire, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 50% while they remain in the target area. Only one incendiary grenade can be active at a time.
FQN: abl.smuggler.skill.saboteur.incendiary_grenade
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Explosive Probe, increase by 10%
Explosive Probe
Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.
FQN: abl.agent.skill.engineering.explosive_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Interrogation Probe, increase by 10%
Interrogation Probe
Summons an interrogation probe that clings to the target and deals <<1>> energy damage over <<2[%d/%d/%d]>> seconds and reduces their movement speed by 30%. Only one interrogation probe can be active at a time.
FQN: abl.agent.skill.engineering.interrogation_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Plasma Probe, increase by 10%
Plasma Probe
Deploys a probe that attacks the target area, dealing <<1>> elemental damage over <<2>> seconds to up to 8 targets within 8 meters and slowing all affected targets by 50% while they remain in the target area. Only one plasma probe can be active at a time.
FQN: abl.agent.skill.engineering.plasma_probe