Electro Shield
Electro Shield
When activated, your Reactive Shield charges with electricity, zapping attackers for <<1>> elemental damage when they deal direct damage to you. This effect cannot occur more than once each second.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140956880983430404 |
Combat log ID: | 3393406415929344 |
FQN: | abl. |
Star Wars name: | Electro Shield |
Other languages: | Elektroschild Électrobouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141138987505125343 FQN: abl. trooper. skill. utility. electro_ shield/9/1 - 1
- After Reactive Shield is activated by CASTER
Reactive Shield
Increases damage reduction by 25% for <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.reactive_shield
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [12s]
Electro Shield
Deals retaliatory elemental damage to attackers.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. electro_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141142286040009910 FQN: abl. trooper. skill. utility. electro_ shield/9/2 - Set Duration
- 1
- When character takes damage that does not get redirected, not more than every 1s without tags tag.
abl. and tag.debuff. damage_over_time abl. itm. relic. onhit_damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.proficiency.armor.light applied by CASTER
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. xp1. electric_shield_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.046
- Standard Health Percent Min = (float) 0.046
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.46
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character takes damage that does not get redirected, not more than every 1s without tags tag.
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. xp1. electric_shield_cast