[Rapid Shots]
[Rapid Shots]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140912536429410020 |
Combat log ID: | 2533940510326784 |
FQN: | abl. |
Star Wars name: | [Rapid Shots] |
In anderen Sprachen: | Rapid Shots [Rapid Shots] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0.2s]
[Rapid Shots]Slot: Debuff Duration: 0.2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. is_ basic_ attack abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2 Sek.
- Max Duration = (time) 0.2 Sek.
Conditions: - <
- If TARGET is an enemy
Failure message: No Target
- If CASTER has a ranged weapon equipped
- If TARGET is an enemy
Global ID: 16141172731798210109 FQN: abl. test. emmanuel. anticipation. bounty_ hunter. rapid_ shots_ anticipated2/0/1 - Set Duration
- 1
- When effect is applied
- When effect expires
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is not dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,5
- Coefficient = (float) 0,5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
test. , dependent on calling effectemmanuel. anticipation. bounty_hunter. rapid_shot. primary_pistol_real
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged - Play appearance epp.
test. , dependent on calling effectemmanuel. anticipation. bounty_hunter. rapid_shot. secondary_pistol_real
- 3
- When effect expires
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,5
- Coefficient = (float) 0,5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
test. , dependent on calling effectemmanuel. anticipation. bounty_hunter. rapid_shot. primary_pistol_real
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ basic_ attack abl. bounty_ hunter. blaster_ ability Conditions: - <
- If TARGET is an enemy
Failure message: No Target
- If CASTER is positioned ≤ 4m to center of TARGET
- If CASTER does not have a ranged weapon equipped
- If TARGET is an enemy
Global ID: 16141169433263325972 FQN: abl. test. emmanuel. anticipation. bounty_ hunter. rapid_ shots_ anticipated2/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. unarmed - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 5
- Amount Modifier Fixed Min = (float) 1
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged