1. Abilities
  2. test
  3. emmanuel
  4. anticipation
  5. bounty_hunter
  6. rapid_shots_anticipated2

Rapid Shots

rapidshots

Rapid Shots

Fires a quick stream of bolts, causing <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rapidshots
Rapid Shots
2
rapidshots
Rapid Shots
  • [0.2s]
    rapidshotsRapid Shots

  • 1
    • When effect is applied
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is not dual wielding, with weapon mode Ranged
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.test.emmanuel.anticipation.bounty_hunter.rapid_shot.primary_pistol_real, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
    • Play appearance epp.test.emmanuel.anticipation.bounty_hunter.rapid_shot.secondary_pistol_real, dependent on calling effect
  • 3
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is dual wielding, with weapon mode Ranged
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.5
      - Coefficient = (float) 0.5
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.test.emmanuel.anticipation.bounty_hunter.rapid_shot.primary_pistol_real, dependent on calling effect
  • [0s] [not displayed]
    rapidshotsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.npc.unarmed
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 5
      - Amount Modifier Fixed Min = (float) 1
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged