1. Fähigkeiten
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform
  7. atk_triple_impale

Pfählende Schläge

bladerush

Pfählende Schläge

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bladerush
Pfählende Schläge
2
bladerush
Pfählende Schläge
3
levitatedGehoben (Alle) – Handlungsunfähig. Wird bei Schaden beendet.
4
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
5
bladerush
Pfählende Schläge
  • [hidden] [does not expire]
    bladerushEffect #1

  • 2
    • When channel ended

    Perform the following actions:

    • Set cooldown of 16140913656054868842 – not found to 6 Sek., ignoring alacrity
  • [hidden] [does not expire]
    bladerushEffect #2

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.triple_impale_small_hit, dependent on calling effect
  • 2
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to center of TARGET
        AND
        • If the Force spell hit
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to center of TARGET
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​debuff.​lift
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Interrupt ability and prevent usage for 9 Sek.
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.triple_impale_cancel
    • Set cooldown of 16141128349476001706 – not found to 1.5 Sek., ignoring alacrity
  • [2s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.triple_impale_big_hit, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,4, 65° pitch, 0° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,3, 45° pitch, 0° yaw
  • 4
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [3s]
    bladerushEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook DispelLiftAch