1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. buddy_battledroid
  6. astromech
  7. passives

[passives]

[passives]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.astromech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Health/Damage Mods
2
powercoreÜbermotorisiert – Jemand hat eine überdimensionierte Energieversorgung an diesem Astromech-Droiden angebracht, die seine Fähigkeiten erheblich verbessert.
3
absorbtionfieldÜbermotorisierter Ablenkungsschild – Erlittener Schaden um 90% reduziert. Immun gegen Blasters Fähigkeiten. Immun gegen reflektieren Schaden.
4
Initial Cooldown
5
Block Missile Strafe
6
[passives]
7
3
unnatural_longevity
Phase 3 Transition
8
energyshieldSchutzschild – Immun gegen Schaden.
9
damageincreasedÜberlädt – Kritisch beschädigt und nicht länger in der Lage, den starken Energiefluss der überdimensionierten Energieversorgung zu regulieren.
10
Signaling Blaster that Master Is Here
  • [does not expire]
    powercoreÜbermotorisiert
    Jemand hat eine überdimensionierte Energieversorgung an diesem Astromech-Droiden angebracht, die seine Fähigkeiten erheblich verbessert.

  • [does not expire]
    absorbtionfieldÜbermotorisierter Ablenkungsschild
    Erlittener Schaden um 90% reduziert. Immun gegen Blasters Fähigkeiten. Immun gegen reflektieren Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_deflection_shield, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.buff.reflect_damage
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character receives an effect with tags tag.abl.operation.rishi.boss.buddy_battledroid.astromech.astromech_defeated

    Perform the following actions:

    • Remove this effect
  • [hidden] [11s]
    [HIDDEN] Initial Cooldown

  • [hidden] [60s]
    [HIDDEN]Block Missile Strafe

  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​calling_the_boss
  • [hidden] [does not expire]
    unnatural_longevity [HIDDEN]Phase 3 Transition

  • 1
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 2 Sek. (GCD)
    • Interrupt ability but do not prevent follow-up usage
    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    energyshieldSchutzschild
    Immun gegen Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.rishi.boss.buddy_battledroid.astromech.overpowered_invuln_shield, dependent on calling effect
  • [10s]
    damageincreasedÜberlädt
    Kritisch beschädigt und nicht länger in der Lage, den starken Energiefluss der überdimensionierten Energieversorgung zu regulieren.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 15 Sek. (GCD)
    • Interrupt ability but do not prevent follow-up usage
    • Execute hydra hook Astromech_Defeated
    • Play appearance epp.operation.rishi.boss.buddy_battledroid.astromech.overload_electricity, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.incapacitation_ongoing_explosions, dependent on calling effect
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.astromech.overload_takeoff, dependent on calling effect
  • 4
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    [HIDDEN]Signaling Blaster that Master Is Here

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​calling_the_boss

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect