1. Fähigkeiten
  2. test
  3. combat
  4. ken
  5. suppressive_fire

[Suppressive Fire]

cheapShot

[Suppressive Fire]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
1
cheapShot
[Suppressive Fire]
  • [hidden] [does not expire]
    cheapShotEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0608
      - Standard Health Percent Min = (float) 0,0608
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.smuggler.sweeping_gunfire_impact, dependent on calling effect
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.suppressive_fire.end