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[special_refreshable_dot]

cloudmind_2

[special_refreshable_dot]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cloudmind_2
[special_refreshable_dot]
2
cloudmind_2
Special Refreshable DoT (Force)
3
movementslowed
Slowed (Force)
4
forceshield
Lockout DoT Refresh
  • [0s] [not displayed]
    cloudmind_2Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.weaken_mind.cast_instant
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [18s]
    cloudmind_2 Special Refreshable DoT (Force)

  • 1
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_consular.weaken_mind.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,036
      - Standard Health Percent Min = (float) 0,036
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,36
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​confound
  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.test.ammer.force_throw_test.dynamic_object_available

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [2s]
    forceshield Lockout DoT Refresh

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER