Fokussiertes Feuer
Fokussiertes Feuer
Diese NSC-Fähigkeit feuert einen Feuerkegel vor dem Anwender ab und verursacht Schaden bei bis zu 3 Zielen.
Eigenschaften
Type: | active |
Activation time: | 6 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141068369401570812 |
Combat log ID: | 4136556017221632 |
FQN: | abl. |
Star Wars name: | Fokussiertes Feuer |
In anderen Sprachen: | Focused Fire Tir concentré |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: during channel (6 Sek.) On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Global ID: 16141083663515251907 FQN: abl. flashpoint. copero. boss_ 3. focus_ fire/9/1 - 1
- When effect ticks
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Random
- Radius = 1.5m
- Distance = 40m
Only when the following conditions are met:
- <
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,065
- Standard Health Percent Min = (float) 0,065
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_3. focus_fire_tick
- 2
- When effect ticks
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Random
- Radius = 1.5m
- Distance = 40m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,14
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_3. focus_fire_tick