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  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. droid_trainer
  8. droids
  9. mark_3
  10. harpoon

Harpune

grapple

Harpune

Feuert eine Harpune ab, die das Ziel zu dir zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_3_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Harpune
2
grapple
Harpune
3
immobilizedGelähmt (Tech) – Bewegungsunfähig.
4
grappleHarpune – Immun gegen Schaden.
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.harpoon.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [0.5s]
    immobilizedGelähmt (Tech)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [10s]
    grappleEffect #4
    Immun gegen Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.generic.boss