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DE_Test Whirlwind

whirlwind

DE_Test Whirlwind

DE_Keeps the target immobilized for 15 seconds. This effect is cancelled if the target takes any damage. Every 3 seconds up to 6 enemies within 8m of the target will suffer slight lightning damage.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
whirlwind
DE_Test Whirlwind
2
whirlwind
DE_Test Whirlwind
  • [15s]
    whirlwindDE_Test Whirlwind

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.whirlwind.cast_instant
    • Stun the TARGET
    • Mark as neutralized
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 50
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When character takes damage, delayed by 1 Sek.

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.utility.dance.dance_01, dependent on calling effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    whirlwindEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.whirlwind.tick, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If Result
        - Negated = (bool) false
        - Results Option: Combat Math Only = (bool) false
        - Results Option: Match All = (bool) false
        - Results = Int(3)

    Perform the following actions:

    • Custom debug
      - Param 2 = (string) IfResult == true
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Custom debug
      - Param 2 = (string) IfResult == false
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632