1. Fähigkeiten
  2. smuggler
  3. skill
  4. dirty_fighting
  5. major_hemorrhaging

[Exploited Weakness]

poisonmeat

[Exploited Weakness]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poisonmeat
[Exploited Weakness]
2
abl_ag_sn_lethal_shot
Exploited Weakness (Lethal Shot)
3
abl_ag_sn_lethal_shot
Exploited Weakness (Dirty Blast)
  • [18s]
    abl_ag_sn_lethal_shot Exploited Weakness (Lethal Shot)

  • 1
    • When effect ticks
    • When effect is refreshed
    • When character takes damage that does not get redirected from tag tag.abl.agent.cull_tick or tag.abl.agent.corrosive_assault_tick

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0112
      - Standard Health Percent Min = (float) 0,0112
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,112
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [18s]
    abl_ag_sn_lethal_shot Exploited Weakness (Dirty Blast)

  • 1
    • When effect ticks
    • When effect is refreshed
    • When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.abl.smuggler.wounding_shot or tag.abl.smuggler.brutal_shot_tick

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0112
      - Standard Health Percent Min = (float) 0,0112
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,112
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0