1. Fähigkeiten
  2. smuggler
  3. skill
  4. saboteur
  5. explosive_charge

Sprengladung

abl_sm_gs_extra_shrapnel

Sprengladung

Platziert eine Sprengladung am Ziel, die explodiert, wenn das Ziel Schaden erleidet, und dabei <<1>> Kinetikschaden verursacht. Zudem werden schwache und normale Ziele niedergeschlagen und in Flammen gesetzt, was <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> Sekunden lang <<2>> zusätzlichen Elementarschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.smuggler.gunslinger.saboteur
  • apc.tutorial.smuggler.gunslinger.saboteur.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_gs_extra_shrapnel
Sprengladung
2
abl_sm_gs_extra_shrapnelSprengladung – Die Ladung detoniert, sobald sie Schaden nimmt.
3
1
demochargeEventualitätsladungen – Die Ladungen explodieren, wenn sie von Blasterschüssen getroffen werden.
4
thrownGeworfen – Handlungsunfähig.
5
burnedBrennt – Regelmäßiger Elementarschaden.
6
abl_sm_gs_extra_shrapnel
Sprengladung
  • [hidden] [0s]
    abl_sm_gs_extra_shrapnelEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.sabotage_charge.cast_instant, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [20s]
    abl_sm_gs_extra_shrapnelSprengladung
    Die Ladung detoniert, sobald sie Schaden nimmt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.sabotage_charge.target
  • 2
    • When character dies
    • Before NPC with this effect takes damage that does not get redirected, not more than every 1 Sek.

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,292
      - Standard Health Percent Min = (float) 0,252
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,72
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.smuggler.multi_charge
    • Remove this effect
  • 3
    • When character dies
    • Before NPC with this effect takes damage with tags tag.abl.smuggler.sabotage_dmg that does not get redirected, not more than every 1.5 Sek.

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,438
      - Standard Health Percent Min = (float) 0,388
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 4,08
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.smuggler.multi_charge
    • Remove this effect
  • [20s]
    demochargeEventualitätsladungen
    Die Ladungen explodieren, wenn sie von Blasterschüssen getroffen werden.

  • 1
    • When character takes damage (weapon mode Ranged), not more than every 0.5 Sek., delayed by 0.5 Sek.

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,047
      - Standard Health Percent Min = (float) 0,047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,47
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • Add effect #6 to TARGET from CASTER
  • [2s]
    thrownGeworfen
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw
  • [3s]
    burnedBrennt
    Regelmäßiger Elementarschaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,011
      - Standard Health Percent Min = (float) 0,011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,11
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn, dependent on calling effect
  • [0s] [not displayed]
    abl_sm_gs_extra_shrapnelEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.trooper.flak_shell.shrapnel_hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,047
      - Standard Health Percent Min = (float) 0,047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,47
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0