Vitalschuss
Vitalschuss
Feuert einen Schuss ab, der beim Ziel eine Blutung auslöst und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlichen Schaden verursacht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141141830719467323 |
Combat log ID: | 4063687602077696 |
FQN: | abl. |
Star Wars name: | Vitalschuss |
In anderen Sprachen: | Vital Shot Tir décisif |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16140941248004319312 FQN: abl. exp. uprisings. makeb. shaft. boss_ 1. pistol. vital_ shot/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. headshot_dual - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 5
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER
- [10s]
Blutend (Tech)
Regelmäßiger körperlicher Schaden.Slot: Debuff Duration: 10 Sek. On death: Effect is removed Tick rate: 1.5 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. debuff. bleed Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. vital_ shot_ dupe
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140937949469435257 Combat log ID: 4063687602077960 FQN: abl. exp. uprisings. makeb. shaft. boss_ 1. pistol. vital_ shot/4/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
smuggler. wounding_shot_bleed - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,07
- Standard Health Percent Min = (float) 0,07
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0