1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. bringing_down_the_hammer
  8. boss
  9. mining_droid
  10. mining_beam

Minenstrahl

spaceupgradepowerconversionmodule

Minenstrahl

Ein intensiver Energiestrahl, der mehr Schaden verursacht, je länger er auf das Ziel gerichtet ist.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spaceupgradepowerconversionmodule
Minenstrahl
2
spaceupgradepowerconversionmodule
Minenstrahl
3
spaceupgradepowerconversionmodule
Minenstrahl
4
36
spaceupgradepowerconversionmodule
Minenstrahl
5
36
spaceupgradepowerconversionmoduleMinenstrahl – Schaden durch Minenstrahl um 5% pro Stapel erhöht.
  • [0s] [not displayed]
    spaceupgradepowerconversionmoduleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 5

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If CASTER is positioned 8m to 70m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.boss_mining_droid.beam_circle_short, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 10

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.boss_mining_droid.beam_circle_short, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.boss_mining_droid.beam_circle_short, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.25s]
    spaceupgradepowerconversionmoduleEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
  • [hidden] [2s]
    spaceupgradepowerconversionmoduleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Execute hydra hook target_lock
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [9s]
    spaceupgradepowerconversionmoduleEffect #4