1. Fähigkeiten
  2. world_design
  3. polymorph_abilities
  4. iokath_remote
  5. ball_steal_channel

Stehlen

story

Stehlen

Kann einzelne Energiekerne von Fabrik-Fernlenkdroiden stehlen. Das Stehlen bei Zielen erneuert die Stehlen-Fähigkeit. Das Stehlen bei Zielen, die Werfen einsetzen, deaktiviert ihre Fähigkeiten 6 Sekunden lang. Die Verwendung von Stehlen bei Zielen mit aktivem Schild, löst eine Überladung der Systeme aus, die dich 2,5 Sekunden lang betäubt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.daily_area.iokath.strange_remote.pvp_power_ball

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
story
Stehlen
2
story
Stehlen
3
story
Stehlen
4
abl_bh_pt_energy_burstSchildüberladung – Kann sich aufgrund von Systemüberladungen durch äußeren Kontakt mit Schilden nicht bewegen.
5
story
Stehlen
  • [hidden] [does not expire]
    storyEffect #1

  • 1
    • When effect is applied
    • When channel finished
    • When effect ticks

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 3
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 4
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 5
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_needs_returned
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_needs_returned
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 6
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

  • [0s] [not displayed]
    storyEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2.5s]
    abl_bh_pt_energy_burstSchildüberladung
    Kann sich aufgrund von Systemüberladungen durch äußeren Kontakt mit Schilden nicht bewegen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.shield_ball_stun, dependent on calling effect
    • Stun the TARGET