1. Pouvoirs
  2. world_design
  3. polymorph_abilities
  4. iokath_remote
  5. ball_steal_channel

Voler

story

Voler

Capable de voler des noyaux énergétiques aux droïdes télécommandés de la fabrique. Voler une cible rafraîchit le pouvoir de vol. Voler une cible qui utilise le lancer désactive ses pouvoirs pendant 6 secondes. Voler une cible qui utilise le bouclier provoque une surcharge de bouclier qui vous étourdit pendant 2,5 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.daily_area.iokath.strange_remote.pvp_power_ball

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
story
Voler
2
story
Voler
3
story
Voler
4
abl_bh_pt_energy_burstSurcharge de bouclier – Incapable de se déplacer en raison d'une surcharge du système à cause d'une interaction de contact extérieure au bouclier.
5
story
Voler
  • [hidden] [does not expire]
    storyEffect #1

  • 1
    • When effect is applied
    • When channel finished
    • When effect ticks

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 3
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 4
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 5
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_needs_returned
        AND
        • If no previous subeffect 6 met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_needs_returned
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.iokath.world.mission_3.steal_ball_end_channel, dependent on calling effect
  • 6
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

  • [0s] [not displayed]
    storyEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2.5s]
    abl_bh_pt_energy_burstSurcharge de bouclier
    Incapable de se déplacer en raison d'une surcharge du système à cause d'une interaction de contact extérieure au bouclier.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.shield_ball_stun, dependent on calling effect
    • Stun the TARGET