Abwurfschub
Abwurfschub
"Jetpack-Schub" erhöht dein Bewegungstempo 3 Sekunden lang um 50 %. Jeder mit "Jetpack-Schub" getroffene Gegner verkürzt die aktive Aufladezeit von "Raketenabgang" um 2 Sekunden.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141091265329745695 |
Combat log ID: | 4321733532188672 |
FQN: | abl. |
Star Wars name: | Abwurfschub |
In anderen Sprachen: | Jettison Lest |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140984612937911416 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ move_ 01/7/1 - Set Stack Limit
- 1
- After Jetpack-Schub is activated by CASTER
Jetpack-Schub
Stößt 8 Ziele in der Nähe zurück. Getroffene Ziele erleiden <<1>> Elementarschaden und werden <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 50% verlangsamt.
FQN: abl.bounty_hunter.jet_boost
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedbounty_hunter. jet_boost_damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- 4
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. concussion_charge_damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- When character deals damage with tags tag.
- [3s]
Abwurfschub
Bewegungstempo erhöht.Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. sith_ inquisitor. force_ speed Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140983513426284429 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ move_ 01/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. force_speed. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140982413914655198 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ move_ 01/7/3 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Modify Recharge Time
- Is Percentage = (bool) false
- Tags = (string)
- Ability Spec =RaketenabgangRaketenabgang
Du fliegst 20 Meter zurück und bist im Flug immun gegen Kontrolleffekte. Außerdem kannst du nicht angesprungen oder gezogen werden und bist 4 Sekunden lang immun gegen Unterbrechungen und erhöhte Anwendungszeiten. Erleidest du innerhalb dieser 4 Sekunden Nahkampf- oder Tech-Schaden, wird die Abklingzeit von "Raketenabgang" aktualisiert. Nicht verwendbar, wenn du gelähmt oder gehindert bist. Erfordert zwei Blaster.
FQN: abl.bounty_hunter.rocket_out
- Amount = (float) -2
- [3s]
Abwurfschub
Bewegungstempo erhöht.Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. sith_ inquisitor. force_ speed Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140990110496052731 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ move_ 01/7/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. force_speed. cast
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140989010984425228 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. utl_ move_ 01/7/5 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Modify Recharge Time
- Is Percentage = (bool) false
- Tags = (string)
- Ability Spec =AntriebsgeschossAntriebsgeschoss
Feuert ein speziell verdichtetes Geschoss ab, das dich 20 Meter nach hinten schleudert und dir währenddessen Immunität gegen Kontrolleffekte gewährt. Außerdem kannst du nicht angesprungen oder gezogen werden und bist 4 Sekunden lang immun gegen Unterbrechungen und erhöhte Anwendungszeiten. Erleidest du innerhalb dieser 4 Sekunden Nahkampf- oder Tech-Schaden wird die Abklingzeit von "Antriebsgeschoss" aktualisiert. Dieser Effekt kann alle 40 Sekunden auftreten. Nicht verwendbar, wenn du gelähmt oder gehindert bist. Erfordert Sturmkanone.
FQN: abl.trooper.propulsion_round
- Amount = (float) -2