Erschütterungsladung
Erschütterungsladung
Verursacht <<1>> Elementarschaden und stößt bis zu 8 Gegner in der Nähe des Soldaten zurück. Ziele sind nach dem Rückstoß <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 50% verlangsamt.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141031278935237971 |
Combat log ID: | 801264803774464 |
FQN: | abl. |
Star Wars name: | Erschütterungsladung |
In anderen Sprachen: | Concussion Charge Charge percutante |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.3s]
Effect #1Slot: Other (not visible) Duration: 0.3 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. concussion_ charge_ damage abl. trooper. aoe_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.3 Sek.
- Max Duration = (time) 0.3 Sek.
Global ID: 16140936304070881483 FQN: abl. trooper. concussion_ charge/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. concussion_charge. cast_instant
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8.1m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,057
- Standard Health Percent Min = (float) 0,017
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,37
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. conc_ impulse abl. , tag.trooper. aoe_ ability abl. debuff. break_ cover Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140933005535999442 FQN: abl. trooper. concussion_ charge/13/2 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
- [4s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 4 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. , tag.trooper. energy_ cell_ ability abl. trooper. aoe_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140934105047626785 Combat log ID: 801264803774784 FQN: abl. trooper. concussion_ charge/13/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
trooper. , dependent on calling effectconcussion_charge. debuff