1. Fähigkeiten
  2. sith_warrior
  3. vicious_throw

Bösartiger Wurf

throwexecute

Bösartiger Wurf

Wirft das Haupthand-Lichtschwert nach einem Ziel und verursacht <<1>> Waffenschaden. Funktioniert nur bei Zielen mit maximal 30% ihrer Gesundheit.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.sith_warrior
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_base
  • apc.tutorial.warrior.marauder.carnage.6
  • apc.tutorial.warrior.marauder.fury.9
  • apc.tutorial.warrior.juggernaut.rage.9
  • apc.sith_warrior.juggernaut.base
  • apc.test.cdurel.class_prototypes.war_kni.marauder_base
  • apc.sith_warrior.marauder.base
  • apc.sith_warrior.base
  • apc.tutorial.warrior.juggernaut.immortal.9

Related effects, buffs and debuffs

Ability activation
1
throwexecute
Bösartiger Wurf
  • [hidden] [0s]
    throwexecuteEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,267
      - Standard Health Percent Min = (float) 0,267
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,78
      - Coefficient = (float) 2,67
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee