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  2. test
  3. qa
  4. mccameron
  5. creatures
  6. shade_25
  7. buffstate_50

DE_Buffstate 50

darkGift

DE_Buffstate 50

DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkGift
DE_Buffstate 50
2
darkGift
Lightning Channel
  • [10s]
    darkGiftDE_Buffstate 50

  • 1
    • When effect is applied

    Override target to:

    • Attackers List

    Perform the following actions:

    • Execute hydra hook SummonAdds
  • [does not expire]
    darkGift Lightning Channel

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Mark as neutralized
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 95
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage, not more than every 2 Sek., delayed by 0.5 Sek.

    Override target to:

    • Attacker

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 50° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,71
      - Standard Health Percent Min = (float) 0,62
      - Damage Modifier = (float) 0
    • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 11m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,25
      - Damage Modifier = (float) 0
    • Play appearance epp.test.qa.mccameron.creatures.shade.lightning_proc
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Remove this effect