1. Fähigkeiten
  2. itm
  3. legendary
  4. bh_tr
  5. powertech
  6. shock_trooper

Feuerfall

armormelt

Feuerfall

Die Aktivierung von "Explosiver Treibstoff" gewährt dir für dessen Dauer "Feuerfall". Verursachst du in dieser Zeit Schaden mit "Sengende Welle", "Flammenstoß", "Magnetschlag", "Raketenschlag" oder "Flammenfaust", "Tödlicher Ansturm", "Trümmergeschoss" und "Flammenmeer" werden Feuerfall-Stapel erzeugt. Wenn "Explosiver Treibstoff" endet, explodiert er und fügt allen Gegnern in der Nähe auf Feuerfall-Stapeln basierenden Elementarschaden zu. Nach der Explosion von "Feuerfall" kosten deine Fähigkeiten 20 Sekunden lang 50 % weniger Hitze.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Feuerfall
2
7
Balanced_Retribution_6_0Feuerfall – Wenn "Explosiver Treibstoff" endet, explodiert er.
3
7
Balanced_Retribution_6_0Ionenfall – Wenn "Kampffokus" endet, explodiert er.
4
armormeltFreier Fall – Reduziert Hitze aller Fähigkeiten.
5
armormeltFreier Fall – Reduziert Energiekosten aller Fähigkeiten.
  • [15s]
    Balanced_Retribution_6_0Feuerfall
    Wenn "Explosiver Treibstoff" endet, explodiert er.

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.shatter_slug and tag.abl.bounty_hunter.magnetic_blast and tag.abl.bounty_hunter.flame_sweep and tag.abl.bounty_hunter.rocket_punch and tag.abl.bounty_hunter.deadly_onslaught and tag.abl.bounty_hunter.flaming_fist and tag.abl.bounty_hunter.flame_burst and tag.abl.bounty_hunter.searing_wave and tag.abl.bounty_hunter.rail_shot

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0595
      - Standard Health Percent Min = (float) 0,0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion, dependent on calling effect
  • [15s]
    Balanced_Retribution_6_0Ionenfall
    Wenn "Kampffokus" endet, explodiert er.

  • 1
    • When character deals damage with tags tag.abl.trooper.stockstrike and tag.abl.trooper.ion_squall and tag.abl.trooper.tactical_surge and tag.abl.trooper.artillery_blitz and tag.abl.trooper.ion_pulse and tag.abl.trooper.explosive_surge and tag.abl.trooper.shockstrike and tag.abl.trooper.high_impact_round and tag.abl.trooper.flak_shell

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.firefall_effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0595
      - Standard Health Percent Min = (float) 0,0395
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,495
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.tactical.firefall.explosion_rep, dependent on calling effect
  • [20s]
    armormeltFreier Fall
    Reduziert Hitze aller Fähigkeiten.

  • 1
    • When effect is applied

    Perform the following actions:

  • [20s]
    armormeltFreier Fall
    Reduziert Energiekosten aller Fähigkeiten.

  • 1
    • When effect is applied

    Perform the following actions: