1. Fähigkeiten
  2. npc
  3. ability
  4. rifle
  5. hammer_shot_short_range

Hammerschuss

hammerShot

Hammerschuss

Feuert eine Reihe von Hammerschüssen ab, die beim Ziel geringen Schaden verursacht.
Erfordert Gewehr oder Kanone.

Eigenschaften

Conditions

Metadaten

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    hammerShot
    Hammerschuss
    • [0s] [not displayed]
      hammerShotEffect #1

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
          >

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.npc.ability.rifle.hammer_shot.cast
    • 2
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.armor_piercing_cast
    • 3
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.plasma_cast
    • 4
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 7
        - Flurry Blows Max = (int) 7
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,17
        - Standard Health Percent Min = (float) 0,13
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
      • Play appearance epp.trooper.hammer_shot.ion_cast