Vollautomatik
Vollautomatik
Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.
Erfordert Gewehr oder Kanone. Erfordert Munitionsvorrat und Nachladefähigkeit.
Eigenschaften
Type: | active |
Activation time: | 4 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140919845222169473 |
Combat log ID: | 882547059851264 |
FQN: | abl. |
Star Wars name: | Vollautomatik |
In anderen Sprachen: | Full Auto Tirs auto |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (4 Sek.) On death: Effect is removed Tick rate: 1 Sek. (4 ticks) # occurrences: 0 Global ID: 16141111236917342956 FQN: abl. npc. ability. rifle. full_ auto_ ammo/2/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. full_auto. enter
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have any effect with the tag tag.abl.trooper.ion_clip
- If CASTER does not have any effect with the tag tag.abl.trooper.plasma_clip
- If CASTER does not have any effect with the tag tag.abl.trooper.ap_clip
Perform the following actions:
- Play appearance epp.
trooper. full_auto. loop_normal
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.ap_clip
Perform the following actions:
- Play appearance epp.
trooper. full_auto. loop_ap
- 4
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.plasma_clip
Perform the following actions:
- Play appearance epp.
trooper. full_auto. loop_plasma
- 5
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.ion_clip
Perform the following actions:
- Play appearance epp.
trooper. full_auto. loop_ion
- 6
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,18
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 7
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. full_auto. exit
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141110137405714489 FQN: abl. npc. ability. rifle. full_ auto_ ammo/2/2 - 1
- When effect is applied
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =NachladenNachladen
Lädt die halbe Munitionsanzeige. Das genügt für eine einzelne Fähigkeit, die Munition verbraucht. Erfordert ein Gewehr oder eine Kanone.
FQN: abl.npc.ability.rifle.reload
- Amount Max = (float) -6
- Amount Min = (float) -6
- Amount Percent = (float) 0