1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. commander_tavus
  7. ion_cell

Ionenzelle

ionClip

Ionenzelle

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141021953153403510

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionClipIonenzelle – Fernkampfangriffe haben eine Chance, zusätzlichen Flächenschaden zu verursachen. Rüstung erhöht. Erlittener Schaden um 5% reduziert.
2
ionClip
Ionenzelle
3
ionClip
Ionenzelle
4
stunnedBetäubt – Handlungsunfähig.
5
ionClip
Ionenzelle
6
ionClip
Ionenzelle
  • [12s]
    ionClipIonenzelle
    Fernkampfangriffe haben eine Chance, zusätzlichen Flächenschaden zu verursachen. Rüstung erhöht. Erlittener Schaden um 5% reduziert.

    • When NPC with this effect deals damage (weapon mode 3)
      (100% chance)
    • [target override]

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . end
    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • On Apply

    Perform the following actions:

  • [hidden] [2s]
    ionClipEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . tick, dependent on calling effect
  • [0s] [not displayed]
    ionClipEffect #3

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is not a companion

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . hit, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is a companion

    Perform the following actions:

    • Play appearance epp . trooper . ion_cell . hit, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [1.5s]
    stunnedBetäubt
    Handlungsunfähig.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_loop, dependent on calling effect
  • [hidden] [24s]
    ionClipEffect #5

  • [hidden] [3s]
    ionClipEffect #6