1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. commander_tavus
  7. ion_cell

Ion Cell

ionClip

Ion Cell

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ow1.trp.commander_tavus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionClipIon Cell – Ranged attacks have a chance to deal additional splash damage. Armor increased. Damage taken reduced by 5%.
2
ionClip
Ion Cell
3
ionClip
Ion Cell
4
stunnedStunned – Unable to act.
5
ionClip
Ion Cell
6
ionClip
Ion Cell
  • [12s]
    ionClipIon Cell
    Ranged attacks have a chance to deal additional splash damage. Armor increased. Damage taken reduced by 5%.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Ranged), not more than every 1.5s (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.end
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

  • [hidden] [2s]
    ionClipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.tick, dependent on calling effect
  • [0s] [not displayed]
    ionClipEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a companion

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a companion

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [hidden] [24s]
    ionClipEffect #5

  • [hidden] [3s]
    ionClipEffect #6