1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. schism_prototype
  9. simulation_mode

Simulationsmodus

datapad

Simulationsmodus

Im Simulationsmodus ist der Prototyp unbeweglich und unverwundbar. Der Prototyp generiert zudem eine Stärkungsaura für seine Verbündeten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.flashpoint.ilum.schism_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
datapadSimulationsmodus – Für begrenzte Zeit unverwundbar gegen alle Angriffe.
2
datapad
Simulationsmodus
3
datapad
Simulationsmodus
  • [30s]
    datapadSimulationsmodus
    Für begrenzte Zeit unverwundbar gegen alle Angriffe.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Dispel all effects from tags tag.​abl.​debuff.​knockdown
    • Dispel all effects from tags tag.​abl.​debuff.​stun
    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​debuff.​banish
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_loop, dependent on calling effect
    • Set movement speed to 0%
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_end, dependent on calling effect
  • [hidden] [does not expire]
    datapadEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook simulation_swap (object self = Target)