1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. schism_prototype
  9. simulation_mode

Mode simulation

datapad

Mode simulation

En mode simulation, le prototype est immobilisé et invulnérable. Il génère également une aura de soutien pour ses alliés.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.ilum.schism_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
datapadMode simulation – Invulnérabilité temporaire contre toutes les attaques.
2
datapad
Mode simulation
3
datapad
Mode simulation
  • [30s]
    datapadMode simulation
    Invulnérabilité temporaire contre toutes les attaques.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Dispel all effects from tags tag.​abl.​debuff.​knockdown
    • Dispel all effects from tags tag.​abl.​debuff.​stun
    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​debuff.​banish
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_loop, dependent on calling effect
    • Set movement speed to 0%
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_end, dependent on calling effect
  • [hidden] [does not expire]
    datapadEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook simulation_swap (object self = Target)